I just finished playing Amnesia: The Dark Descent. Again, I know I’m behind the times. I tend to be a bit of an anti-hipster when it comes to popular things. I don’t get into them until LONG after they’ve stopped being edgy and popular, so anyone reading this will see much of this blog consumed by relatively retro stuff that I’m only just discovering.
Regardless, on its merits, I can really see why Amnesia became such a phenomenon in the first place a couple of years ago. Despite its outdated graphics, it has an engaging atmosphere and story, proving that graphics are not everything. I loved the voice acting, the design of the castle (the Choir was absolutely BEAUTIFUL as well as TERRIFYING), and the Lovecraftian elements in it was well-thought-out.
There were a couple of things I dwell on, though. First was the pages of Daniel’s diary lying around. This isn’t necessarily a weakness. I’m just not sure what to think about it. Did Daniel leave them for himself to find? I don’t think that makes a lot of sense, honestly, because Daniel took the amnesia drink in order to wipe his slate clean and make a fresh start. So was it actually Alexander messing with him? I suppose there was a small flashback in the guest room where Daniel wonders what “they” would want with his diary, and Alexander was particularly invested in keeping Daniel busy with remembering his own misdeeds so that he could get the portal working in the meantime. Maybe I just answered my own question, but perhaps someone else could shed some light on this with something they noticed that I might have glossed over.
Strangely, I also was a little disappointed that we never learned who Alexander’s “love” was throughout the game. Again, this is not a failing of the game itself. After all, why should that have been elaborated on? It’s not like Alexander’s “love” was a particularly important part of the game, or the ritual that would get him home. Perhaps his love was even his home itself, as I don’t think I saw any clue that there was someone in particular in the world that he missed. It’s just something I keep thinking about despite myself.
There’s one thing I think IS a failing of the game. The puzzles are entertaining most of the time, but some of their solutions rely too heavily on… rocks. I quickly developed a strategy for solving puzzles while going through the game: if I was stumped, I threw a rock at it. Even when it didn’t make sense, I threw a rock at it. When I was escaping from the prison cell and I couldn’t make that hole in the wall bigger with a hammer and chisel, or even the iron bar from the cell, I threw a rock at it, and it worked! When I was trying to stop the gears that kept the barrier in front of the Inner Rectum – I mean Sanctum – the iron bar didn’t work on those either, but a gigantic rock did. Seriously, I’m not entirely convinced I couldn’t have just thrown a rock at every puzzle I came across and solved it somehow.
Can you throw rocks at the monsters to make them go away too?
Anyway, despite the one thing that frustrates me, the game uses the parts that make you wonder to its advantage, and I love it for that. It’s just so intriguing, and I can’t help but be a tad obsessed with it. If you’re one of the few people who haven’t played it yet, I’d recommend it. Just be sure to play with a friend.